![]() Melee is the same idea but unlike X-Com is far more common and required to be used. So if you target an enemy unit with a ranged weapon, and it says it will do 2 damage it will do 2 damage and not have your knight suddenly spin 180 degrees and spit bullets into the ether. The only percentage based mechanic is criticals. Shooting is not done with percent chance to hit, instead all weapons do a flat amount of damage that is modified by cover and range, and various abilities. Yes, this does mean that if you do things correctly and with the correct skills you can technically one turn clear the entire mission by leap-frogging from one enemy patrol to the next. Upon clearing all active patrols, you now reset back into "exploration" mode which also refreshes your AP. The auto-pathing does a great job though there are a few times you may need to set some custom points of movement to avoid hazards) however when there are no active patrols (Patrols you have seen with your squad), if you then engage a patrol all current actions are cancelled (commonly this just means the knight you moved stops moving), the patrol gets a free movement to get into position to fight then YOU as the player now get a full refresh of your turn with 3AP for all your characters so you don't need to fog-creep like in X-Com. You move through each map the same way as you do combat (and might I add: movement waypoints in this game are just amazing. Main things that stands out is the fact that the game has 2 soft states you go between Combat and "exploration" though I use exploration in the loosest sense. In terms of gameplay, it is X-Com without the screwing you over part with a far more clean and fast paced progression through levels. ![]() ![]() Base game alone is great and even had things added to it along side each of the DLCs (you don't need them to access the free content that was added like new mission types). ![]()
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